Graphics Hardware
Display devices, Input devices, Basic raster graphics algorithms for drawing 2D primitives, Polygon filling, Basic and composite transformations of 2D and 3D objects, viewing, clipping, and transformations, Normalization and projection.
Three Dimensional Object Representations
Polygon surface, Curves and surfaces, BSP trees, Fractal geometry methods, Illumination models.
Surface Rendering Methods
Polygon rendering, Ray tracing, Terrain visualization with height mapping, Modeling surface details with texture mapping, Color models, Computer animation.
Computer Graphics